SmogOps Canteen

Virtual Reality Bardo:
Video Game ProjectTM

By Morgan Fox

Wouldn’t it be wonderful if you could play a video game that teaches you how to avoid the shocking ambush of the Bardos. Yes, you can learn this! But it takes 10 years of training and playing the game from G.O.D.D.TM, Gamemaker of Diabolical Distinction, to benefit in a real way. Mr. Gold has said that this game is the most important tool in the field of afterlife training. So don’t wait until the last moment. Unlike a fine wine, your voyaging abilities don’t simply improve with time. They require application of effort.

In 1974, E.J. Gold became known as an authority in the field of afterlife training by publishing the American Book of the Dead and making accessible to the western mind an invaluable key for unraveling the mysterious afterlife teachings as handed down for centuries by the Tibetans.

This last year after HarperSanFrancisco published the ABD, the book went mainstream. All of a sudden the ABD, which I.D.H.H.B. has published for over 20 years and has sold over 100,000 copies, is circulating all over the United States and the world! It’s amazing—the book was picked up by a major publisher, and it went mainstream!

So now our office staff is receiving calls as never before!—from little towns and big cities around the U.S. where our books have never before been distributed—and from all over the world—France, Germany, Austrialia.

We want to make E.J.’s Virtual Reality Bardo Video Game available inexpensively for use on home televisions. E.J.—author, artist, visionary—has been working toward making this resource available to people for 30 years! And he’s delighted to have this Bardo material in a form which will allow you to learn to move through and play in the Bardos.

Here’s what we hope to accomplish.

1st Goal
— to be able to release this material on a video. This will require $50,000 - $100,000.
2nd Goal
— to make an actual game available for PC users on a CDRom disc. This will require another $200,000.
3rd Goal
— to get the game developed to the level of a home video game. This will require at least $600,000.
Once the game is developed to the level of a cartridge video game for home T.V. use, it could go mainstream. The game could be sold to a distributor, and at this point it would become available all over the world. We would, of course, maintain the right to the game. It would be done exactly as E.J. programmed, but a major company will be able to take this tool to places we could never reach, as was the case with the ABD, once it was picked up by HarperSanFrancisco.

You can help! We call it levels of giving—financially and karmically. Some people give a lump sum; some individuals and groups are tithing on a regular basis; some people are getting other people involved—telling them what an amazing tool is now available in the Bardo/Afterlife realms. Everyone, rich or poor, has a part they can play.

What level of giving do you see yourself at? . . . What would you like to do? . . .

Virtual Reality Bardo Video Game Project,TM
idhhb, Inc.,
P.O. Box 370
Nevada City, CA 95959

(916) 272-0180 / (800)869-0658 / fax# (916) 272-0184 



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